skyrim mod serana dialogue addon

- Refusal to Serana's marriage proposal now toggles the relevant global variable. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). The 'Realistic' option is set by default. (Full release TBD on Apple Music/Spotify/other streaming services). Also made sure to make all of them stop while not running. - Serana will now be able to give you gifts too! A lot of fixes and content additions. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. Did it for sure this time. While this is vanilla AI before, I don't want Serana doing that in SDA. More to come. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. - Changed the cooldown of the radiant misc. (It's easier to manage compared to four separate mod pages). Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. (you can find the list on my website). - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. - It is important to note that these quests are optional, and do have different outcomes. - More post-quest dialogue after defeating Harkon. - Fixed some backend problems with the SDA Injured Dialogue. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. LL version still to come. Type "stopquest SDA_SolstheimCommentary" in the console. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). This has been fixed. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. The most ambitious feature of this mod yet, and will require an entire update for itself. Old Stone Walls was re-recorded in both an acapella and acoustic version. Install hundreds of mods with the click of a button. - Disabled old recap dialogue to help reduce VA overlap. Serana will also be able to travel beside you, should you ask her to do that. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. - Sofia Banter now has a countdown timer. It's been improved on the technical level as well so there should be fewer bugs with it. Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. Too much was cut that some parts of the conversation didn't make any sense. - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). Instead of appearing all at once, new dialogues would only appear after a previous one was completed. - New Radiant dialogue. - New romance content towards the earlier parts of Serana's romance plotline. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". It's intended for her to stop her headtracking and just look forward, which works sometimes. - Added commentary on dragons returning. - Added in teleportation to the Companions quest commentary. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. ), and "Tale of the Tongues" from the vanilla game. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. Now it shouldn't be delayed. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. Will perhaps get to Volkihar Clan commentary later. - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! - Backend script and quest design improvements for Serana Romance 4-9. dialogue. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. A new save is required for this update. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). I'm sure some of you have noticed the updated SDA file available on bethnet. - The player will no longer be able to steal Serana's horse. As an NPC, Serana is more intelligent and has many new follower features. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). - The "strange sensation" message shouldn't appear twice now. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. - These are technically mini-quests, but they aren't marked on your journal or anything. Therefore, Auri Banter is still in the game, but disabled by default. - Implementation of optional Amorous Adventures patch. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. Some issues prevented it from occurring in a radiant manner. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). - Fixed sleep functionality for inns. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. - Added a follow-up line to College of Winterhold commentary. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. Serana won't be that close to you after you've just made love once. Volkihar side coming later. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. - The romance quests can be experienced regardless of which side you choose in Dawnguard. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). If there are mods that do this too, do not use them with SDA- you will break Serana's brain! - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). There are different dialogue options so the player can role-play this in different ways. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. So telling her to be quiet should now actually do that, and not make her talk more instead. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. Log in to view your list of favourite games. If you've been having problems with the quest, this bugfix update should fix it for sure. It should now be correct. In a future update, this will be re-implemented. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. - Removed accidental ITM/Serana NPC record edit. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" This change was done to make sure everything was better paced. || The SDA and RDO patches have been overhauled to reflect this too. Serana should now look more expressive. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. Even vampires get tired. Serana asks to go on a date after confessing her love to the Dragonborn . - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. 2. - House of Horrors commentary || Same as the above "Silver Hand" advice. Serana's Epic Dungeon Dive! ESL-Flagged. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. junctions that weren't previously there. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! - Redone Crimson Blood armor dialogue patch. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. - A Serana gift-giving feature, which different responses for her depending on the type of gift. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). - Added in random idle yawns for Serana. - Serana comments on each of the vanilla home locations, via her radiant dialogue. - Sleeping functionality. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. More spell disables (voiced this time) will be added in with the 3.2 update. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. - Added in some revoice lines for "Can I Talk to You For a bit?" Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. Previously ignored quests (like "Season Unending") are now covered as well. She is the Serana in Laura Bailey's absence. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. The friendship requirement stays the same. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. Extensive follower commentary and quest awareness for each of the following quests. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. - Spell Enabling/Disabling voiced responses. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away).